Your journey starts here. Get a feel of Indonesia right away by exploring the sights in The Lobby. Meet wonderful animals, terrains, fine arts, and more before you go.
While you’re here, don’t stop at Indonesia’s experience. Take it home as well by stopping at an island full of local arts and crafts, tasty delicacies, and ethnic wear.
This is where the fun comes into play. Enjoy traditional entertainments in a form of games, or watch ongoing events and shows virtually. It’s all up to you.
Complete your visit in our virtual country by actually going to Indonesia. Book everything from plane tickets, tours, daily local transports, to accommodations.
During the first phase, more specific plans for the branding, art style, and story we’re created. This includes developing a game design document (GDD), which is a document that covers the overall design of the game. The concept entails developing concepts for the game's setting, characters, mechanics, and gameplay. Outlining the game's rules and how the player will interact with the game world is part of this.
In second phase we produce a brand new product development such as characters, environment, settings, and user interface including the economics. The final assets will be used in the game engine to generate and improve the aesthetics and functions for the game.
In the third phase, we attempt to develop a game quest and entertainment within the game. Game quests are a set of tasks that players must perform in order to advance in the game. The quest can be used to introduce new characters, location, and systems, as well as to give players a sense of purpose and direction.